Rendering Styles
By Elizabeth Mott
Wireframe Renderings
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To show the structure of an object or visualize
the details of a molecule in a scientific study, rendering styles can hide or
display the underlying details of a CAD or 3-D drawing to provide
"cutaway" views. Versions of this style also produce blueprint
drawings that detail the construction of an object to assist in setting up
manufacturing processes and analyzing structural strengths or weaknesses.
Rendering styles can display part of a drawing in wireframe and the rest in a
realistic style, highlighting part of an automobile or building, for example.
"Hand-Drawn" Styles
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Some rendering styles "loosen" lines
and edges, transforming the rigid precision of a computerized drawing into a
final image that looks more like hand-drawn art. Stylings can range among pen
and ink, pencil and other drawing media, altering the texture, thickness and
colors of strokes as well as the appearance of the material on which they draw.
Some of these styles find their greatest usefulness in producing artwork rather
than rendering architecture. Others can adapt to either application, creating
concept drawings of structures that look like throwbacks to the days when
architectural firms created hand drawings.
Lighting Design
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Programs that produce 3-D art can vary the ways
in which light interacts with the textures, objects and creatures in a scene.
Rendering styles make it possible for an artist to draw a scene and alter the
apparent time of day or sunlight in an outdoor visualization, or add and change
light in an interior to produce day or night versions. Different rendering
engines use different types of calculations to produce scenic lighting,
enabling an artist to change the appearance of materials and surfaces from
slickly plastic to physically detailed without altering the underlying drawing
file itself.
Scenic Backgrounds
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Artwork, architecture and 3-D product
visualization can benefit from placing scenes and objects in the context of a
background setting. Rendering styles can insert images behind the principal
subject matter. With these options, an architect can show how a building looks
in the context of existing construction and landscaping in more than one
location without redrawing an entire project. An artist can place a detailed
character prototype in various scenes of an animated sequences. Because these
backgrounds only become part of the artwork when it renders, they don't
increase 3-D file size.
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